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: SpongePowered MIXIN Subsystem Version=0.8.5 Source=union:/C:/Users/HP/AppData/Roaming/.tlauncher/legacy/Minecraft/game/libraries/org/spongepowered/mixin/0.8.5/mixin-0.8.5.jar%2390!/ Service=ModLauncher Env=CLIENT
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: ModLauncher 10.0.8+10.0.8+main.0ef7e830 starting: java version 17.0.3 by Microsoft OS Windows 10 arch amd64 version 10.0 22:59:03,054 main WARN Advanced terminal features are not available in this environment I am trying to open some minecraft mods and in world load screen game crashinh help fast pls here my crash log I suspect that i am doing something that i am not supposed to but unfortunately its not jumping out to me quite what that may be! One of the pieces i am struggling to understand is what ties the mymod_item class to the resources? In my code i do net set any explicit ResourceLocations for it, should I be? My asset pack also overrides the minecraft:item/gold_ingot texture with the exact same one used for mymod:mymod_item and this is loaded fine as a replacement.Īsset pack tree assets/minecraft/textures/item/gold_ingot.pngĪssets/mymod/textures/item/mymod_item.png When giving the item to the player on the vanilla client, the name is displayed correctly implying that the lang/en_us.json is being loaded correctly. When running a vanilla client in multiplayer mode, the asset pack is downloaded and an invisible item is granted (I have some logging on the item so that i know I "have" it) When running a vanilla client in singleplayer mode, as expected it does not work as it has no concept of my entities. When running a Forge client from the IDE tasks, the textures load for multiplayer games (via asset pack) When running a Forge client from the IDE tasks, the textures load for singleplayer (via local Forge mod deployment)
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Player inventory to display item with custom texture and to be visible when dropped Player connects to dedicated server and downloads asset pack Run a dedicated Forge server with the mod installed and requiring the resource pack Provision resource pack for lang, model and texture assets for mymod_item Have a custom item with a custom texture mymod_item This is my first foray into Forge and i am confident I am making a silly mistake somewhere, any advice would be appreciated.
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